Moat, Chapel, Village, Throne Room, Thief, Bureaucrat, Market, Witch, Mine, Festival. And ALL the curse cards!
I love the combination of the big money potentials, using the Bureaucrat and Mine combined with the Market and Festival, all doubled up with the Throne Room multiplier. Big money allows for plenty of attack cards and plenty of Thieving, and playing will all the curse cards ensures the Witch stays a constant threat, not just due to the negative victory points, but also due to the secondary hand dilution which is often more devastating. A Chapel is required if you’re going to compete in this sort of environment to remove all the curse and copper cards, and of course the Moat for some sort of defense. Villages and Festivals allow for long hand combos to allow you to get through the massive deck, for one hell of a big game!
Friday, 9 April 2010
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1 comment:
Sounds like a good combo but I'd stick to the rules regarding the number of curse cards that should be there. I think the best way to select cards is to shuffle the random ones and just go for it. Recently I've been using a lot of the new cards from Intrigue or using 5 from intrigue and 5 from the original. I only have one rule: No more than 2 attack cards, played with three and 4 once but not much fun, very low scores and felt like a bit of a lottery.
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