Farmer's of the Moor! Agricola's expansion. Because there's not enough going on with Agricola already!
So you start with woodland and pete bogs on your farm. During the harvest phase you need fuel as well as food now. The clever thing is, that you need less fuel if you've upgraded to a clay house, and even less for a stone house.
Not enough fuel? Your people get ill. Then they have to waste a turn going to the infirmary to get better.
My favourite bit to the new expansion: there are special cards which will help you get fuel, food etc. You can choose to pick one of these instead of sending a dude out to do an errand. You still get to send all your dudes out, so they're like extra goes. But the clever bit is you can do it any order, so it add in another stressful decision. Therefore if you don't play wisely, your opponent may get 4 goes to your 2 in the early stages. Wow.
Second favourite bit: Horses! Why? Cos they're not wooden blocks, but actual wooden horses. Yay! or should that be Naaaay!
What else? Loads of new minor improvements. One of them gives you 2 extra bits of farm space. And new major improvements. My favourite minor imporvement so far is the Bog Body. A well preserved dead body in your peat bog whcih you can donate to the museum (a major imporvement). I think this expansion will be much better with 4 or 5 players, as then the opportunity to really utilise the new major improvements will be realised.
Final word: the photo in this article is a FotM horse visiting the infirmary. Das Pferd besucht der Krankenhaus! Uber toll!
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